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Around SBN: Nevin Shapiro Vows To Bring Down Miami

Statistical Musing on the Season to Come

I read this morning in Nola.com that the Detroit Lions had the preseason's number 1 offense. Hmmm, thought I...does this entail some rethinking?

After checking out the official NFL stats for offenses...well, not really.

Star-divide

Turns out the Lions have piled on the yards without piling on points. At that stage it occurred to me that the official stats were missing something important: the ratio of points to number of plays from scrimmage. In that category, Detroit doesn't do so well. What is of far greater interest, though, is that the Saints make out pretty damn good.

Inspired perhaps by Saintsational's very simple method of rating draft choices (you just use the number of their draft round...brilliant!), I concocted the highly advanced technique of dividing the number of plays from scrimmage by the points scored. What you get is the number of plays it takes for a team to score a single point. In this, obviously, the lower the number the better.

The Saints were 3rd best in the league, at 2.4 plays per point scored. Best overall (surprisingly) were the New York Jets, at 2.12. Just ahead of the Saints were the joined-at-the-hip-since-they-passed-on-Payton Green Bay Packers, at 2.36 (it's going to be the Saints and the Packers in the NFC championship game, I remind you). Detroit? They took 3.88 plays to score a point...which puts them south of Cleveland and St. Louis and just north of Tampa Bay. Not exactly an offensive juggernaut after all--in fact, that's about where you would expect them to be.

(This isn't a a perfect technique, of course, because it doesn't subtract points scored by the defense or by special teams...but even so, while it may not perfectly represent the offense, it does represent the team's ability to score...in whatever fashion.)

Another interesting statistical tidbit: the Saints blow away the competition in the NFC South. Atlanta is middle-of-the-road, taking 3.0 plays to score a point. Tampa Bay, as I pointed out earlier, is pretty bad, taking 3.9 plays. Carolina is awful, taking 4 plays to score a single point. That's getting down in Buffalo territory.

So what about defense? Again, using the NFL's official stats, you simply divide the number of plays from scrimmage by the points scored. In this, the higher the number, the better. And again, the Saints came out looking pretty good. In fact, they look like phenoms.

Only Plattsburgh is better, forcing their opponents to run 6.86 plays in order to score a point. The Saints came in second at 6.42; Miami was third at 6.25 (thanks to the Saints). The Ravens, who were "officially" the best defense of the preseason, stand at a respectable 5.58...respectable, but not Saintlike.

Detroit? How about 2.98? Twice as generous in giving away points as the Saints.

And in the NFC South, it looks just as good as the offensive stats. Atlanta, again, as expected, is closest to the Saints...but still not very good. They stand at 3.0 (how do they manage to keep coming up with whole numbers?), just slightly better than Detroit. Tampa Bay and Carolina are both worse than the Detroit Lions! They give up a point every 2.6 plays!

I know what you're thinking at this stage: it's only preseason, it means nothing, a lot of that was when second and third teams were on the field. It doesn't translate to the season. My answer would be: yes, it does, because stats in the preseason are based almost entirely on the system rather than the players. What this tells us is that even when our first-teamers are not in the game, our offensive system runs like clockwork. But we knew that--what's more exciting is that it appears our defensive system runs like clockwork as well. Preseason, third teamers, bottom feeders...taking all that into account, the fact remains that Gregg Williams' system functioned not only well but consistently against all comers.

I now invite your comments. All typos will be considered due to drooling at the thought of the upcoming season.

This FanPost was written by a reader and member of Canal Street Chronicles. It does not necessarily reflect the views of CSC and its staff or editors.

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And the Home team is???

for the NFC Championship game btwn Saints-Packers (ME Prediction!).

by Dempsey63 on Sep 8, 2009 7:51 AM CDT reply actions  

It better be the Saints

No dome team has ever won an away championship game. As much as I’d like us to break that dubious distinction I’d feel much better about our chances if we play at home.

by FriarBob on Sep 8, 2009 9:05 AM CDT up reply actions  

We play at home

You think I want us to have to play on the Frozen Tundra of Lambeau Field™?

"Tell all the killjoys to pound sand." -- Ralph Malbrough

by MtnExile on Sep 8, 2009 9:18 AM CDT up reply actions  

if we play GB in Lambeau in Dec....I got money on GB

Besmirching the reverence of the sport of customer service since Aug 26, 2009

by asaint on Sep 8, 2009 11:42 AM CDT up reply actions  

agreed

we haven’t done well in cold weather recently(crying at the thought of our Chicago NFC Championship Game).

Superbowl bound!!!...I hope? Go Saints! :D

by skinnykinney on Sep 8, 2009 2:01 PM CDT up reply actions  

Jason Hanson was hurt...

…and despite what you may think of Stafford and Calvin Johnson, Hanson has been and will probably still be our biggest offensive threat! If you guys can post more than five field goals (or the point total equivalent), you should have no problems game 1. This didn’t seem to be too much of a challenge last season, when I’m pretty sure you guys didn’t punt the entire game.
I only ask you take it easy on our new franchise QB game 1. I would think Saints fans would be sympathetic to having a lousy team for so many years, it’s nice to have a little excitement for the future right now.

by Mushy on Sep 8, 2009 7:55 AM CDT reply actions  

If it was a done deal

…we wouldn’t play the game. The Saints have said (naturally) that they’re not looking past Detroit…I hope so.

If these stats are in any way reliable, they show a couple of things: first, that the Saints could be one of the elite teams this year; and second, that Detroit may be a drastically improved team from last season. So there’s hope for both of us.

And wasn’t Hanson your kicker in, like, 1923? Is the guy immortal or something?

"Tell all the killjoys to pound sand." -- Ralph Malbrough

by MtnExile on Sep 8, 2009 8:26 AM CDT up reply actions  

Half Man - Half Machine

You know your team is lousy when half the crowd has got the kickers jersey on!
The Lions will be better this year by default, you simply can’t be worse than 0-16, and being the same is simply impossible (I believe the Fans will tear down the stadium before we suffer through that again). They do have some nice young players, and they may sneak up on a couple teams this year, I just don’t think the Saints are one of them.
I think the Saints are legit and that offense is virtuably unstoppable when they can get out of their own way (penalties, costly turnovers). If the defense is even serviceable this season I love their chances of making the playoffs, and then it’s anybodies game.

by Mushy on Sep 9, 2009 10:50 AM CDT up reply actions  

I think I have the stat

that will change the way I view the outcome of games from here on out

Besmirching the reverence of the sport of customer service since Aug 26, 2009

by asaint on Sep 8, 2009 9:03 AM CDT reply actions  

I disagree with both

The HIGHER the number of plays run on offense per point, the better. This would indicate an offense’s ability to control the clock.

The LOWER the number of plays run against your defense per point, the better. This would indicate a defense’s ability to hold their opponent to three-and-out, get off the field and get the ball back to their offense, in order to control the clock.

In the inverse, what you’re doing is gaging prolificity. Generally speaking, that’s pretzel logic. Scoring quickly is not what wins games.

The fewer plays you run on offense, the more opportunities you give your opponent to equal (or better) your point production. The more plays your opponent runs, the fewer your opportunities to score. Not to mention, you’re likely giving up valuable field position.

Barring turnovers, a 3:0 play-to-point ratio is ideal on defense. Obviously, you can’t divide by zero.

Conversely, a ∞:∞ play-to-point ratio is ideal on offense. Obviously, no team is going to score infinity points, nor run infinity number of plays. And even if they did, you can’t divide by infinity. Therefore, we’ll stick with “as many as possible” for both the ideal numerator and denominator.

"It feels like a tiny prick " -Reggie Bush

by coldpizza on Sep 8, 2009 9:19 AM CDT reply actions  

“Conversely, a ∞:∞ play-to-point ratio is ideal on offense.”

Make that a ∞:8 ratio, since you can’t score more than eight points on a single drive.

"It feels like a tiny prick " -Reggie Bush

by coldpizza on Sep 8, 2009 9:32 AM CDT up reply actions  

Everything is time of possession with you, isn't it?

You don’t win games by holding the ball the longest. You win by being efficient: on offense, by scoring the greatest number of points for the opportunities you have, and on defense by limiting the other team to the fewest points for their opportunities. I would have thought this was self-evident.

Let’s use the Saints’ and the Bucs’ preseason stats to compare. If the average number of snaps per game is 63 (as I’ve read), then scoring a point every 2.4 plays gives you better than 26 points; scoring at a rate of one point for every 3.9 plays (i.e., a higher number of plays per point, better on the CP index) means you score 16 points. Time of possession doesn’t enter into it.

Conversely, if you allow points at a rate of one every 6.4 plays, your opponent scores fewer than 10 points on you; whereas if your ratio is one point every 2.6 plays (i.e., a lower number of plays per point, better on the CP index), your opponent scores 24 points. Again, time of possession doesn’t enter into it.

The average game score in this scenario would be Saints 25, Bucs 13.

Now…let’s assume that the Bucs’ ball-control offense is able to cut down the number of plays in the game. The first thing you have to understand is that they reduce not only the Saints’ offensive snaps, but their own; but we’ll simply take ten snaps away from the Saints and leave the Bucs all their plays. Just for fun. When that happens, the Bucs still score only 13 points. The Saints score fewer points; but if they score at the same efficiency, they still score more than the Bucs. Saints 22, Bucs 13.

In real-life games, the Saints would outscore the Bucs by an average of 2 to 1. But by the CP index, the Bucs have a vastly superior offense and a vastly superior defense. They, after all, win the time-of-possession battle. And, in fact, in preseason they did. So why don’t you have them picked to win the division?

Now, as for using drives instead of plays…so, how does this take into account the difference between a 12-play drive that chews up nine minutes of clock time and a 1-play drive that takes 9 seconds? Or are you saying that when you measure drive-against-drive, time of possession is irrelevant?

"Tell all the killjoys to pound sand." -- Ralph Malbrough

by MtnExile on Sep 8, 2009 11:07 AM CDT up reply actions   1 recs

What he said!

Ha, I see Mt, you and I were thinking the same thing at the same time. See below.

If we could just sythesize life in a laboratory, we could prove that the creation of life requires no intelligence.

by Tigernut on Sep 8, 2009 11:12 AM CDT up reply actions  

I think...

he is talking about the “effeciency” of drives. Trying to use something with the amount of drives a team has during the game compared to how often they score.

But that blows a whole in his Time of Possesion ship too.

I think T.O.P is much more of an indicator than a control. Really, who gives two shits how long we hold on to the ball. At certain times it’s nice, like at the end of the fourth quarter with 3 minutes left. Rushing for a 1st down is ideal, but screw that if you get 7 points instead.

OH, I got a plan, lets have Drew wait until there is only 2 seconds left on the play clock every time we snap it. That should gives more time with the ball, HEY! all our problems solved???

POINTS WIN GAMES

Besmirching the reverence of the sport of customer service since Aug 26, 2009

by asaint on Sep 8, 2009 1:17 PM CDT up reply actions  

“POINTS WIN GAMES”

Points don’t win games. More points than your opponent wins games. You can score every time you have a possession and still lose a game. Outside of a safety, you cannot possibly lose a game, if your opponent never has a possession. Neither is a likely scenario, but the latter is completely within your control. The former is not.

"It feels like a tiny prick " -Reggie Bush

by coldpizza on Sep 8, 2009 1:40 PM CDT up reply actions  

Have you truly lost it?

Or are you simply incapable of admitting error?

Do you honestly think that denying your opponent a single possession in a 60-minute game that’s broken into two halves is “completely within” any team’s control?

"Tell all the killjoys to pound sand." -- Ralph Malbrough

by MtnExile on Sep 8, 2009 1:45 PM CDT up reply actions  

Assuming you caught the “neither is a likely scenario” preface, yes it is. An opening possession could conceivably last for 30 minutes, ending in a last second score before the half. The second half would commence with an onside kick, followed by another 30 minute drive to end the game. The point isn’t whether it’s plausible, it’s whether or not you (the offensive team) control the game’s outcome. Under that farfetched scenario, you absolutely do. Under the farfetched scenario of scoring a TD on every single play, you absolutely do not. The other team wouldn’t even have to play at a different pace than what they’re used to. All they’d have to do is make sure they match you tit-for-tat on the scoreboard, and be the last team to score. If they got the ball first in the second half, they could even go on to win the game. They could also win by converting a 2 pt conversion somewhere along the way, while you kicked a PAT. It’s nothing that you as an offense could control.

"It feels like a tiny prick " -Reggie Bush

by coldpizza on Sep 8, 2009 2:32 PM CDT up reply actions  

ONLY IN YOUR WORLD IS A 30 MINUTE POSSESSION EVEN WORTH DISCUSSING!

LET IT GO, AND QUIT DISAGREEING FOR THE SAKE OF IT

If you are trying to prove a point then. Ya know what, nevermind. You have turned a once enjoyable community into something else and I despise you for that. The post and links are still great, but the comments, which are important, are always a childish argument you are in the center of.

Do you have to comment on every single post? Then antagonize everyone?

Get a grip and GO AWAY!

Besmirching the reverence of the sport of customer service since Aug 26, 2009

by asaint on Sep 8, 2009 4:23 PM CDT up reply actions  

PS don't bother replying, I'm not going to

Besmirching the reverence of the sport of customer service since Aug 26, 2009

by asaint on Sep 8, 2009 4:24 PM CDT up reply actions  

Do you get this agitated whenever you’re encouraged to see things from a different perspective or is it just me? In either case, please type in caps lock more often. It’s so much easier on my eyes.

"It feels like a tiny prick " -Reggie Bush

by coldpizza on Sep 8, 2009 5:07 PM CDT up reply actions  

You don't offer "different perspectives"

You offer smart-ass, know-it-all comments.

Who IS the Stig?

by Hollywoo! on Sep 9, 2009 5:47 PM CDT up reply actions  

there's no way

that either is in your controll. You can’t hold possesion for a whole half of a game, much less two halfs. If you go with an onside kick and recover that puts you at roughly mid field to start a half. 10 yards for a first down. I don’t honestly know for sure how long the play clock lasts but i think it’s roughly 40 seconds but I will be generous and say 60 seconds. 4 plays for 10 yards every time and all you need is 50 so that’s 12 plays. The play clock gives you 60 seconds and I’ll add on a generous amount of 15 seconds to run the play. So every 4 plays that’s an added minute. 12 plays to score is 12 minutes plus 3 minutes in running the plays is only 1 quarter of a game. This isn’t a video game. “More points than your opponent wins games.” This is by far my favorite reason for points winning games. We’re not talking about a 0-0 tie but a win. It takes us scoreing at least 2 pts(from a safety, lowest amount of points you can get) to win a game. Those 2 points won us the game. Another thing, if we score every time we had possesion of the ball and the other team scores everytime they had posesion of a ball, that would pretty much put us in a tie going into overtime and then it’s the luck of whoever gets the ball first. TOP doesn’t matter into them scoring every posession or us scoring every posession. Even if they score with 3 seconds left on the clock, we get possesion of the ball when they kick off, thus giving us another score to tie the game. The score every time but lose is possible because of who gets the ball first in OT. But the never have a possesion is impossible.

Superbowl bound!!!...I hope? Go Saints! :D

by skinnykinney on Sep 8, 2009 2:23 PM CDT up reply actions  

I’ve already done it on Madden with 15 minute quarters. It IS possible.

Another thing, if we score every time we had possesion of the ball and the other team scores everytime they had posesion of a ball, that would pretty much put us in a tie going into overtime"

Not necessarily. It’s a timed game. Going back and forth, they could score last in regulation and win. Even if you scored first, as long as they tied the game by halftime, they would have the opportunity to win by scoring first in the second half. Obviously, either team could win it on a 2 pt conversion, provided the other wasn’t up by more than 1 pt.

"It feels like a tiny prick " -Reggie Bush

by coldpizza on Sep 8, 2009 2:39 PM CDT up reply actions  

mathematically

you cannot do that unless(a point i thought of after i posted it) you have an abundance of personal foul calls on the defense after losing a lot of yards over and over again. Mathematically though, starting at the 50 even say the 30 after an onside kick, you cannot have a 30 minute drive from that point. Also, Madden is not what I would call a very good comparision to what can or can’t happen in the nfl and I just really don’t believe that your opponent had 0 TOP at all. Also, at the end of that drive, you have to put at least 3 points on the board which inevitably equivilates(i’m pretty sure this is a word but i could have just made it up out of my head too lol) into points being on the board.The TOP had alot to do with the other teams 0 points but it was just a FACTOR to why you won the game, whereas the points are the reason you won the game. Thus, points do win games. TOP helps but points win them for you, whether it’s 111 to 110, the points won the game.

Superbowl bound!!!...I hope? Go Saints! :D

by skinnykinney on Sep 8, 2009 2:53 PM CDT up reply actions  

I have never refuted the importance of points.

"It feels like a tiny prick " -Reggie Bush

by coldpizza on Sep 8, 2009 3:08 PM CDT up reply actions  

“You don’t win games by holding the ball the longest. You win by being efficient: on offense, by scoring the greatest number of points for the opportunities you have, and on defense by limiting the other team to the fewest points for their opportunities.”

Your first sentence is false. There is a direct corrulation between TOP and wins. There is no such corrulation between scoring quickly and wins. In fact, it’s just the opposite. Your second sentence is true. You DO win games by being efficient on offense, by scoring the greatest number of points for the opportunities you have. However, “opportunities” are CANNOT be defined as the number of plays in a given drive. You only score on ONE play in each drive and the MAXIMUM you can score on any ONE play is six points. Eight for the entire possession, if you count a 2 pt conversion. That’s the extent of “efficiency”. It lies that the POSSESSION level, not the PER SNAP level.

You are correct that TOP doesn’t GUARANTEE a win, but it COMES CLOSER to guaranteeing a win than scoring quickly does. Even if you score every time you have the ball (100% efficiency), you can STILL lose the game, no matter if you’re scoring at a tortoise’s pace or in the blink of an eye. By taking as much time as possible to score every time out, you GREATLY improve your chance of winning, by limiting the scoring opportunities of your opponent.

You can formulate a play-to-point ratio to arrive at whatever information you want, but in no way does LESS offensive snaps per point = better. And in no way does MORE offensive snaps by your opponent = better.

“Now, as for using drives instead of plays…so, how does this take into account the difference between a 12-play drive that chews up nine minutes of clock time and a 1-play drive that takes 9 seconds? Or are you saying that when you measure drive-against-drive, time of possession is irrelevant?”

It doesn’t take it into account. And no, I’m not saying TOP is irrelevant when measuring drive-against-drive. It’s relevant no matter what the circumstances. But unless you have a way of incorporating TOP into the equation — something like “points allowed by the defense per minute of possession for the offense” (in order to illustrate the ‘bend-but-don’t-breakivity’ defense), or “points scored by the offense per minute of possession by the OPPOSING team’s offense” (in order to illustrate an offense’s ability to overcome an opponent’s TOP advantage and still put up points) — then that’s about as clear as a picture is going to get. Points per OPPORTUNITY. Points surrendered per OPPORTUNITY. OPPORTUNITY = possession. OPPORTUNITY = the crux of your comparitive exercise.

"It feels like a tiny prick " -Reggie Bush

by coldpizza on Sep 8, 2009 1:31 PM CDT up reply actions  

Sorry, but you're wrong

There is a strong statistical correlation between wins and time of possession. But you don’t win when you hold the ball longer; you win when you score more points. A low time of possession isn’t the cause of a loss, it’s a risk factor in losing. Risk factors are not causes.

And scoring quickly, which seems to be your bete noire (I’ll let FrenchFreak explain that one) has nothing to do with my argument. How quickly you score has nothing to do with winning games; scoring efficiently does. And operating at peak efficiency means not scoring quickly, but scoring often.

Let’s take an extreme example: your team scores on every snap. Your drives are always one-play drives, and they’re always successful. Your opponent is always going to out-do you in both time of possession and number of plays…but all you have to do to win is stop him once. As an example, this is admittedly ridiculous—but at least it shows in bright, day-glo colors where the line actually is between winning and losing: not in time of possession, but in the numbers on the scoreboard.

"Tell all the killjoys to pound sand." -- Ralph Malbrough

by MtnExile on Sep 8, 2009 1:43 PM CDT up reply actions  

“There is a strong statistical correlation between wins and time of possession. But you don’t win when you hold the ball longer; you win when you score more points.”

Please point out where I said anything about the importance of NOT scoring.

"It feels like a tiny prick " -Reggie Bush

by coldpizza on Sep 8, 2009 1:59 PM CDT up reply actions  

Why?

It’s irrelevant to the issue here, which is that you DID say that my statement, “You don’t win games by holding the ball the longest,” was false. That must mean you think that its inverse, “You do win games by holding the ball the longest,” is true. And that is ludicrous.

"Tell all the killjoys to pound sand." -- Ralph Malbrough

by MtnExile on Sep 8, 2009 2:14 PM CDT up reply actions  

It IS true. It’s obviously not the ONLY factor, nor is it WITHOUT EXCEPTION, just like scoring as often as possible isn’t the ONLY factor nor is it WITHOUT EXCEPTION to winning. Obviously, you have to score to win. I’m just saying you DO NOT have to do it often. As far as scoring is concerned, as long as every drive you embark on ends in a TD and a 2 pt conversion, it doesn’t matter if you do it once or 10 times. Odds are you’re going to win the game. The crux being that with longer fail-safe drives, you’re limiting your opponent’s opportunities to match. And it may come down to that very last drive, if they happen to be just as machine-like as you are. But if you’ve been plodding along throughout the entire game, it’s going to be a psychological stumbling block in those waning seconds. Why? Because you’ve controlled the game thoughout. You’ve dictated the pace. When you score often, you don’t dictate anything EXCEPT maybe those few waning seconds. It makes all the difference in the world in a timed game.

"It feels like a tiny prick " -Reggie Bush

by coldpizza on Sep 8, 2009 2:56 PM CDT up reply actions  

“Let’s take an extreme example: your team scores on every snap. Your drives are always one-play drives, and they’re always successful. Your opponent is always going to out-do you in both time of possession and number of plays…but all you have to do to win is stop him once.”

And if they never have a possession (just as ridiculous an example), you don’t have to stop them at all. I do believe zero is less than one.

"It feels like a tiny prick " -Reggie Bush

by coldpizza on Sep 8, 2009 2:03 PM CDT up reply actions  

You're a rare one, I'll give you that

Scoring on every snap is both logically and actually possible. I don’t believe it has ever been done, but it could be.

Denying your opponent a single possession is both logically and actually impossible. My example was ridiculous. Yours is incoherent.

"Tell all the killjoys to pound sand." -- Ralph Malbrough

by MtnExile on Sep 8, 2009 2:16 PM CDT up reply actions  

no you can't hold possesion of a football

for a whole game. I have a post higher up that shows why.

Superbowl bound!!!...I hope? Go Saints! :D

by skinnykinney on Sep 8, 2009 2:26 PM CDT up reply actions  

What if you kick only onside kicks, and always recover?

ridiculously unlikely, but entirely possible. Just sayin’

by FuSoYa on Sep 8, 2009 2:53 PM CDT up reply actions  

but you start at the 50 yard line

not driving the whole length of the field cuts down your TOP by half.

Superbowl bound!!!...I hope? Go Saints! :D

by skinnykinney on Sep 8, 2009 2:54 PM CDT up reply actions  

Sorry, should've stayed out of it

I was just pointing out that both scenarios are possible. Neither would ever happen obviously, but, in a vacuum, they both could happen. Dumb point. Out.

by FuSoYa on Sep 8, 2009 2:57 PM CDT up reply actions  

nothing to be sorry about

as far as i am concerned :D

Superbowl bound!!!...I hope? Go Saints! :D

by skinnykinney on Sep 8, 2009 2:58 PM CDT up reply actions  

What he’s saying is, you continue to onside kick and recover, i.e., more than two possessions in the game. It’s a valid point.

"It feels like a tiny prick " -Reggie Bush

by coldpizza on Sep 8, 2009 3:10 PM CDT up reply actions  

oh

i see what he was saying about the onside kick now.

Superbowl bound!!!...I hope? Go Saints! :D

by skinnykinney on Sep 9, 2009 2:47 PM CDT up reply actions  

so now...

i guess i have to concede that it is possible to have possesion for an entire game if you recover multiple onside kicks. should’ve just said that the first time ;P

Superbowl bound!!!...I hope? Go Saints! :D

by skinnykinney on Sep 11, 2009 12:34 AM CDT up reply actions  

“How quickly you score has nothing to do with winning games; scoring efficiently does. And operating at peak efficiency means not scoring quickly, but scoring often.”

Peak efficiency DOES NOT equate to scoring often. While I agree with most everything you said, both a hare-paced and a tortoise-paced offense that puts the ball in the end zone on every drive would both attain a 100% efficiency rating. Already they’re equal. The opposing team could conceivably answer both drives, but with the tortoise-paced team, they would inevitably be pressed for time and potentially make an error. Both teams would only need to stop the opponent once to win, so that’s not even part of the equation. Unlike baseball, both teams are not guaranteed an equal number of possessions in an inning (half). As an offense, as long as you’re controlling the clock AND scoring every time out, odds are much much better than you’re going to win the game, as compared to the team that’s do the same thing with no regards to the game clock.

"It feels like a tiny prick " -Reggie Bush

by coldpizza on Sep 8, 2009 2:19 PM CDT up reply actions  

holding the ball

does not win games. It is simply a factor but the deciding point of a game is how many points you have versus the opposing teams points. if the other team has 0, that’s great. if they have 101 but you have 102, it’s the same result. you have a win and they have a loss.

Superbowl bound!!!...I hope? Go Saints! :D

by skinnykinney on Sep 8, 2009 2:30 PM CDT up reply actions  

boom!

Superbowl bound!!!...I hope? Go Saints! :D

by skinnykinney on Sep 8, 2009 2:05 PM CDT up reply actions  

since it boomed down here

it was for ME’s post titled Everything is time of possession with you, isn’t it?

Superbowl bound!!!...I hope? Go Saints! :D

by skinnykinney on Sep 8, 2009 2:08 PM CDT up reply actions  

Absolutely ridiculous

I’m beginning to get the feeling you just like being contrary, whether of not it makes a shred of sense…

Who IS the Stig?

by Hollywoo! on Sep 8, 2009 11:23 AM CDT up reply actions  

You have SOME of a point on offense. Sorta.

You’re flat wrong on defense. You want a HIGH ratio of plays to points with at the same time a very low total number of plays and a very LOW ratio of yards to plays. Only if you have all three of those conditions met do you have your “three-and-out” sort of defense.

An ideal defense would be somewhere around a 30 plays to say 6 points or so, with maybe 100-120 yards on those 30 plays. This would be a 5-1 scoring ratio, which is high, but a fairly low yardage ratio combined with a very low number of total plays over the entire game (which adds up to something like 6 drives that were three-and-out or turnovers).

by FriarBob on Sep 8, 2009 12:45 PM CDT up reply actions  

a. Yards weren’t even being discussed. Just points-to-plays.
b. I said the exact same thing you’re saying. Lower = better. On both sides of the ratio.

I’m not sure how that equates to me being “flat wrong”, but I’ll gladly co-pilot that plane with you.

"It feels like a tiny prick " -Reggie Bush

by coldpizza on Sep 8, 2009 1:51 PM CDT up reply actions  

Now, what I CAN agree with

is a DRIVE-to-point ratio (in lieu of number of plays). I’m pretty sure number of possessions is an available statistic, at least on a per game level. I don’t know that I’ve ever seen a cumulative total for a season, but that’s going to be your more telling statistic. For every possession, how many points is a particular team scoring and/or giving up. Once you divide that out, you should be able to incorporate both offense and defense into a ratio to get the big picture; the extremes being 8.000/0.000 or vice versa.

"It feels like a tiny prick " -Reggie Bush

by coldpizza on Sep 8, 2009 9:47 AM CDT reply actions  

A Clockwork Black & Gold

CP, it is obvious that you feel that time-of-possession wins games somehow. Do you not remember the days when the Saints would win TOP and every other statistical category in a game (see LSU vs. UDUB), and still lose the game? Scoring often and quickly does win games. So what if their offense takes forever to move the ball into the red zone and then comes up empty handed or with just 3 points? Score, score, score! Often and quickly! Even if they score on every possession, if it takes them longer to do it, guess what?

You win!

If we could just sythesize life in a laboratory, we could prove that the creation of life requires no intelligence.

by Tigernut on Sep 8, 2009 11:09 AM CDT reply actions  

bah
  1. of plays cant be used but i love that you actually tried.

Its not TOP either… As others have said TOP means about as much a 3 dollar bill.

Possessions is a good yardstick.

MT

by MT_always on Sep 8, 2009 11:30 AM CDT reply actions  

i like the points comparision

cuz at the end of the day, the final score is what determines the winner and loser.

score points and keep the other team from scoring points… that’s pretty much all there is to it at the end of the day

all of the nuances in between do matter, but what they do is… simply contribute to the final score.

by nanvinnie on Sep 8, 2009 12:24 PM CDT reply actions  

Mea culpa

Mea maxima culpa. I did not realize that I was arguing a point with someone who had already “done it” on Madden. Computer gaming, of course, trumps everything. My bad.

Nor did I suspect that a simple, straightforward, commonsensical speculation such as what this thread started out to be would be enough to bring the Hitler Youth back out…particularly after the scorched earth of World War Chase. Again, I was wrong: it seems that wasting not a single opportunity to be obnoxious is a categorical imperative with coldpizza.

CP, I have this to say to you, and then you and I are done: if there were a way to block user comments, nobody would know you were here. May you be happy in the life you have chosen.

"Tell all the killjoys to pound sand." -- Ralph Malbrough

by MtnExile on Sep 8, 2009 2:52 PM CDT reply actions   1 recs

me too

i’ve already said all i had to say about it. Arguing won’t change his mind just like it won’t change mine. I figured once I had gotten to the bottom of the comments, I’d be done. I finally have and i’ll agree to disagree.

Superbowl bound!!!...I hope? Go Saints! :D

by skinnykinney on Sep 8, 2009 3:01 PM CDT up reply actions  

If you think it’s more important to score more often than it is to control the clock, more power to you. I’m sure the countless pass-first teams that have won a Super Bowl will crown you their king.

"It feels like a tiny prick " -Reggie Bush

by coldpizza on Sep 8, 2009 3:13 PM CDT up reply actions  

Why, oh why

do you allow yourself to be sucked into the black hole that is a post from cp. I’m relatively new to this forum but I’ve learned to not banter with The Vapid One. It’s an arguement for the sake of arguing. Who knows maybe he has no other interaction with humans.

by WhoDat_OH on Sep 8, 2009 8:08 PM CDT via mobile up reply actions  

Cuz until certain people around here start turning it into an insult-fest, it can be fun to argue with him. Sometimes.

by FriarBob on Sep 9, 2009 4:50 AM CDT up reply actions  

fascist much?

i understand that CP was hammering the same ideas repeatedly (and mentioning madden was clearly not smart), but that seems to be only because you completely dismissed them each time. i’ll be brief:

as he said above, if you analyze points/possession for both offenses and defenses you will get a picture of efficiency whereas plays/point is a relatively meaningless statistic. it doesn’t matter how many plays are in your drive provided you end said drive by scoring points (and it doesn’t so much matter how long you let the other team have the ball provided you force a punt or turnover). this would also show the impact of ending drives with TDs vs FGs for both an offense’s and defense’s efficiency, as that often has a very big say in who finishes with the most points in a game and therefore wins (but thanks to everyone who mentioned 102 points beats 101.. so helpful).

it seems it’s a good thing you can’t block user comments or you just might let that power get to your head.

by ZFiSH on Sep 8, 2009 3:57 PM CDT up reply actions  

I used to block user comments. It was pretty cool. Hey Dave….

by stujo4 on Sep 8, 2009 4:03 PM CDT up reply actions   1 recs

LOL

thanks for backing me up and yeah, it all came together for me once I was away from the computer for a few minutes.

"It feels like a tiny prick " -Reggie Bush

by coldpizza on Sep 8, 2009 4:29 PM CDT up reply actions  

ha!

Nor did I suspect that a simple, straightforward, commonsensical speculation such as what this thread started out to be would be enough to bring the Hitler Youth back out…particularly after the scorched earth of World War Chase.

Nice. Bonus points for that one.

by jful on Sep 9, 2009 8:59 AM CDT up reply actions  

Interesting read, until...

I liked this and SS’s posts on producing arcane statistical comparisons to predict team effectiveness. It’s like the awkward postnatal period of the Football Outsiders phenom. Like with them, I can’t tell if it’s genius, and far beyond my limited reckoning, or a ridiculously convoluted statistician wet dream that may predict nothing. Interesting to think about either way.

The TOP versus point-per-snap argument added a good debatable level to it, but 35 nitpicking posts later, I have little to add.

Like cp, I think that a modicum of attention payed to clock control late in games last year could have gotten us into the playoffs, all other things being equal, but without the statistical homework of the primary post, the TOP-as-predictor argument failed to provide a foil to the initial hypothesis beyond the anecdotal “pass-heavy teams don’t win championships as much as balanced teams” point.

Outside of all the crap above, I would argue that the Saints’ positive defensive scoring might be skewed by the fact that, during the preseason, we often let opponents drive for quite a few yards, only to force a turnover in or near the red zone, which gives the opposing offense a lot of snaps for no points, AND acts as an argument against the importance of TOP, as opponents held the ball a lot without putting up points. But I don’t think drives like those are going to be something our defense can rely on in the actual season. I hope so, as it is awesome to watch and utterly demoralizing for the other team, but it seems unlikely.

That said, I hope y’all figure out more strange statistical comparisons to illustrate that paint such a pretty picture for the Saints.

by FuSoYa on Sep 8, 2009 3:22 PM CDT reply actions  

I was thinking about this

on the drive home and realized that we’re both wrong. Or rather, not 100% correct. I’ll start with my error first. I’m operating under the assumption that more snaps = more time. That’s not necessarily true. Take a two minute offense, for example. Starting from your own 22 yard line, you could theoretically run three perfectly executed 26 yard screen passes, be tackled in bounds each time and eat up the better part of those two minutes, just by milking the play clock down to nil before each snap. This is somewhat reminiscent of how the Saints beat the Eagles in 2006. You could also go on a dink and dunk frenzy, ducking out of bounds every time you catch the ball, throw a few incomplete passes along the way, total a eight or nine play scoring drive and STILL leave more time on the clock than the three play drive. So, the corrulation is not a true one. There’s just too many variables to factor in there. At the same time, whether the the drive takes nine plays or three, the offense still accomplished their goal of putting the ball in the end zone. The defense failed either way. TOP remains a factor, because one left more time on the clock, while the other left very little, if any. So, basically, I’m wrong to assume that LESS snaps-per-points is definitely better, Mt-E is wrong to assume that MORE snaps-per-points is definitely better. However, I am ABSOLUTELY 100% CORRECT in stating that TOP is the telling factor of which drive was closer to ideal. One left more time on the clock for the other team, regardless of how many snaps that drive actually consisted of.

So, unless you ultimate goal is to determine a team’s scoring frequency per play — something I still fail to see the inherent importance of in a TIMED contest — number of snaps shouldn’t even enter the equation.

Here’s what I suggest:

1. Take the raw number of offensive points scored. This would be TDs scored by an offensive player on 1st through 4th downs, plus FGs, PATs, 2 pt conversions and the rare offensive safety. You would NOT include defensive safeties, INT and fumbles returned for TDs by the defense, nor punt or kickoff returns for TDs.

2. Divide that total by the number of possessions that team had. This represents the number of scoring opportunities they were afforded by the opposing team.

3. The result would be average number of points scored per scoring opportunity.

4. Multiply that by the team’s time of possession.

5. The HIGHER the product, the better the offense.

6. For defense, do the exact same thing for all opponents of that particular team — against that team — combined. In this case, the LOWER the product, the better the defense.

Simple logic here. The defense that allows LESS points per opponent possession, regardless of how many plays are run against them, is the better defense. The defense that best limits the time of possession of their opponent, AGAIN regardless of how many plays are run against them, is the better defense. This method combines both critical factors and leaves out the irrelevant “number of plays run”.

Feel free to use it. Feel free to ignore it. Just putting it out there.

"It feels like a tiny prick " -Reggie Bush

by coldpizza on Sep 8, 2009 4:25 PM CDT reply actions  

I keep seeing

people say something to the effect that a ball control offense is only important in the waning moments of a ball game. That’s not true. That’s only when its importance is most apparent to the casual observer and I’ll illustrate this with a closer to real world example:

Suppose you had two teams and both were guaranteed to have EXACTLY 10 possessions in a ball game. I’m too lazy to pull up the league average there. Let’s just assume it’s roughly 10. Let’s also know that both teams are going to score a TD on all 10 drives, no matter what. Without milking the clock Madden style, that’s a guaranteed 60 pts per team, correct? Now, suppose one of those teams averaged 4 1/2 minutes per drive. The other notoriously ran a no-huddle offense and averaged 2 1/2 minutes. What team would you rather be a fan of?

If you get off on a fast-paced aerial attack, the no-huddle team is probably the way to go. I know a lot of people do and I don’t blame them. It’s entertaining. Do realize, however, that this team has in essence afforded their opponent 35 minutes worth of offense to either match or exceed their 60 pts. This is the cumulative amount of time they failed to use THROUGHOUT the game, not just within a certain time frame. Will their opponent be able to pull it off? Probably not, but I will say this. They have a better chance of winning the game than the opponent with 15 minutes total to work with.

"It feels like a tiny prick " -Reggie Bush

by coldpizza on Sep 8, 2009 4:51 PM CDT reply actions  

This is a very interesting post but didn’t like the fact that it turned into an extremely large math problem afterwards. Football is just a sport not a big a** math problem mixed with science but that’s my opinion

"All kind of knowledge, eventually becomes self knowledge" - Bruce Lee

by SBookerSaintsFan on Sep 8, 2009 11:44 PM CDT reply actions  

i <3 math

but trying to create a comprehensive model that uses statistics to predict without failure the “ideal” performance on-field is wrought with inherent problems. while ME’s approach is overly-simplistic, it does get at the heart of interpreting the raw figures (such as detroit’s alleged #1 preseason offense) in a more meaningful way. in fact, by contrasting the offensive analysis (plays-per-point) with the inverse relationship defensively, it really accounts for the problem that CP brings up, and satisfies the assumption of the “control the clock” mentality. That is, by scoring quickly and by not allowing the other team to score quickly, the result is generally a victory. Of course there are confounding variables—and lots of them. I think the original point was lost because sometimes some people prefer to argue than to see the bigger picture.

I get the point you’re trying to make, and I agree—sometimes the raw numbers don’t tell the whole story, so it’s important to consider other factors. Don’t know why that’s so contentious…

by jful on Sep 9, 2009 9:12 AM CDT reply actions  

“by scoring quickly and by not allowing the other team to score quickly, the result is generally a victory”

The word “quickly” is completely superfluous in that sentence. I cannot fathom the perceived importance of expeditious scoring. What is its inherent advantage over scoring in general? Someone please explain this to me.

Conversely, of what inherent advantage is preventing “quick” scoring by your opponent, as opposed to preventing scoring in general? In my mind, if they’re absolutely positively going to score, it’s better that they do it as quickly as possible.

For as long as I’ve been preaching this, I have NEVER gotten a straight answer to these questions.

"It feels like a tiny prick " -Reggie Bush

by coldpizza on Sep 9, 2009 9:54 AM CDT reply actions  

My 2 cents

First off… Thank you ME. You looked at an issue, dived into the stats, and came out making the Saints look good. You didn’t have to do that. From one fan to another, I appreciate that.

CP…. ToP is a stat. So are INTs, fumbles, sacks, rushing yards, passing yards, total yards, and 3rd down conversions. Each one by itself has no correlation to the final game results. The ONLY stat that matters at the end of the game is the final score. It is true that if you are on the right side of each of those stats you have a better shot of winning.

The word "quickly" is completely superfluous in that sentence. I cannot fathom the perceived importance of expeditious scoring. What is its inherent advantage over scoring in general? Someone please explain this to me.

Controling the clock is a strategy. So is scoring quickly. Look at the post about the keys to the game. One thing the Saints will want to do is score quickly so the Lions are playing from behind. New Orleans has that kind of offense. The Saints want to go out there every week and score quickly. Drew and company like to work at a fast tempo. (Look at the first three drives of the Oakland game) If you make your opponent play catch-up, he is more likely to abandon his gameplan. And that leads to more victories.

That being said…. I would like to see the Saints controling the clock more. It would mean we have more of a well rounded team.

by Dan39465 on Sep 9, 2009 10:54 AM CDT reply actions  

Dan

I read your answer and still don’t see the advantage of scoring quickly over scoring in general. You said the Saints will want to score quickly so the Lions are playing from behind. Would the Lions somehow not be playing from behind, if say … the Saints scored slowly? I completely understand what type of offense the Saints have. I understand they like to work at a fast tempo. What I don’t understand is the advantage that doing it QUICKLY affords the Saints. Or any team, for that matter. How would our scoring QUICKLY make our opponents abandon their gameplan? Sure, if they fall behind by more than a touchdown, I can see them passing more. But wouldn’t that be more on their own failure to answer our score (regardless of its expedition), than how FAST we actually scored them? And even in the event that they are down by two, three or even (at the risk of sounding like Abraham Lincoln) four scores, at what point does our QUICKLY turning the ball back over to their offense benefit our chances of hanging on to that non-precarious lead?

You may be correct in saying that “scoring quickly” is a strategy. So is pouring gasoline on a fire in an attempt to extinguish it. I’m just not sure I would call either one of those a very SOUND strategy.

"It feels like a tiny prick " -Reggie Bush

by coldpizza on Sep 9, 2009 11:17 AM CDT up reply actions  

Great point.

Saints get the kick-off and march down the field. 12 plays and 8 mins later they score a TD. Results? Saints lead 7-0

Saints get the kick-off and march down the field. 4 plays and 2 mins later they score a TD. Results? Saints lead 7-0

The difference? Shock and Awe. Mind games, pure and simple.

by Dan39465 on Sep 9, 2009 11:43 AM CDT up reply actions  

I agree

In the practical world of the game, the individual stats almost never tell the real story of the games. The Saints have a lot of success in the hurry-up offense, and they’ve managed to find a lot of big catch-and-run plays the past few seasons. There’s nothing wrong with that, and it is a viable strategy for winning. But if you find yourself with a 14 point lead in the 2nd or 3rd quarter, logically you should start focusing on milking the clock from that point on, until your lead is diminished, or the game is over. And if you find yourself 3 points back with the ball in your hands near the end of a shootout, a methodical drive with some points scored will give you a much greater rate of success than a 40 second pass-stravaganza that leaves 2:15 on the clock and your 26th-ranked defense on the field. Clock control is important, but it’s as much a strategic point, based primarily on the flow of the game as it develops, as quick scoring.

All that aside, the weird statistics are fun to think about. For me…

by FuSoYa on Sep 9, 2009 11:21 AM CDT up reply actions  

“All that aside, the weird statistics are fun to think about. For me…”

Me too. I love thinking about all of this. And discussing it. In case you couldn’t tell.

"It feels like a tiny prick " -Reggie Bush

by coldpizza on Sep 9, 2009 11:31 AM CDT up reply actions  

agreed

I like to be able to control the clock but I’d rather put up more points than control the clock. If i score quickly on my first 4 drives and the other team moves more slowly and doesn’t score on 3 of those plays but milks the clock then that could possibly put us up 28-7 at halftime. Most offenses are not built to score quickly like the Saints, so then all the time that they used up works against them because they don’t have as much time to catch up to the Saints. Each way of scoring, whether fast or slower can help or hurt your team. There’re pros/cons to each.

Superbowl bound!!!...I hope? Go Saints! :D

by skinnykinney on Sep 9, 2009 2:59 PM CDT up reply actions  

“ToP is a stat. So are INTs, fumbles, sacks, rushing yards, passing yards, total yards, and 3rd down conversions. Each one by itself has no correlation to the final game results. The ONLY stat that matters at the end of the game is the final score. It is true that if you are on the right side of each of those stats you have a better shot of winning.”

This is all very true, btw. Only, TOP has a closer corrulation to winning than any of the other statistics you mentioned. Scoreboard aside, the only other statistic that even comes close to TOP is turnover ratio. And the only reason it comes close, is because turnovers lead to more TOP. Even if it’s just for the few seconds it takes to run an interception back for a TD. The other team is being denied the ball in those few seconds, hence the advantage. The score is nice too, obviously, but if he fell down on the pick and the offense spent another few minutes driving it in, they’d be even better off than had he taken it to the house. I realize no one thinks like that and that’s because there are no guarantees that the offense is going to do their part. But that doesn’t make it any less true.

"It feels like a tiny prick " -Reggie Bush

by coldpizza on Sep 9, 2009 11:29 AM CDT reply actions  

I primarily agree with the importance of the ToP stat as a better indicator than most. The unpredictability of the sport, particularly in the case of the Saints, is what leaves breathing room for dissent. For the current incarnation of the Saints, quick scoring has been a real strategy. Not a particularly effective one, but one that opponents must prepare for. I don’t think it would help to abandon the most effective tool set of our offense all the time for the sake of improving our time of possession, but I do think the Saints must address the issue of leaving the ball in the opponent’s hands for too long in a game, unless the defense really can force turnovers at the preseason rate down the stretch. If our defense played like it did in the preseason throughout the year(don’t think it will happen, but if), ToP wouldn’t be a very useful statistic at all for assessing the Saints, as the defense let opponents hold the ball alot, then took it away late in drives. ToP is very close, in that case, while final scores indicate blowouts.

In practical terms, using last year(and no fact-checking) as the example, when the Saints played evenly talented opponents, the quick scoring drives were what kept us in the games, but we lost most or all of them, by small point margins, late in the 4th. We obviously lost the ToP comparison as well, as the Saints would commonly score in, let’s say, 3 minutes on average, while opponents would score in 6. Opponents would score just as much, but would control the ball for far longer, and would often have control of the ball for the last few minutes against an unimpressive defense that’s been on the field for forty minutes already. At the end of the season, ToP would be a common factor in each of the losses that didn’t effectively describe the actual ebb and flow of the games. The unspecified implications of the ToP stat help explain at least a few of our close losses though. A weak defense having to spend a huge amount of time on the field, and only a few minutes between series’ resting and preparing for what’s being thrown at them, led to opponents being able to score late on us. It also means that opposing defenses are more fresh when it gets down to the wire, and we suddenly, for the first time in the game, call three consecutive running plays, which, if called throughout the game, tend to wear down defenses, but if only called late in the game, leave linebackers and defensive linemen rested and ready for the inevitable call. Hence, an inability to convert on 3rd/4th and 2. More balanced playcalling, which would have been evident in the ToP stat without directly expressing it, may have made a few of those essential conversions a bit more attainable.

Of course, nobody wants Moore or Henderson to just stop and kneel at the 10 after breaking free down the open field, but if you know you’re only getting two yards, stay in bounds when you go down.

In conclusion, I’ve got a real problem with run-on sentences.

by FuSoYa on Sep 9, 2009 12:04 PM CDT up reply actions  

you know...

you can use the

quote
button above when you want to reference someone else’s comments. makes it easier to tell what’s yours and whats not yours.

Wanna say something? Sign up! It's free!

by Dave Cariello on Sep 9, 2009 12:35 PM CDT up reply actions  

I’ve always have trouble with the quote button. Tried a few times and it either doesn’t block it, or it blocks the entire post.

"It feels like a tiny prick " -Reggie Bush

by coldpizza on Sep 9, 2009 2:21 PM CDT up reply actions  

I think you're just arguing for the sake of it.

Scoreboard aside, the only other statistic that even comes close to TOP is turnover ratio. And the only reason it comes close, is because turnovers lead to more TOP. Even if it’s just for the few seconds it takes to run an interception back for a TD. The other team is being denied the ball in those few seconds, hence the advantage. The score is nice too, obviously, but if he fell down on the pick and the offense spent another few minutes driving it in, they’d be even better off than had he taken it to the house. I realize no one thinks like that and that’s because there are no guarantees that the offense is going to do their part. But that doesn’t make it any less true.

I don’t think a coach with your mentality would have a job for very long. To say that the only reason turnovers are valuable is that it allows you to control the clock—and that the actual scoring of points is just a little side benefit—is so patently absurd I don’t even really know how to respond to it effectively (and maybe that’s your strategy).

And I understand what you mean in theory (although it’s impossible for one team to completely control the clock for an entire half—the math just doesn’t work out from a purely hypothetical standpoint), but the reality of the NFL is incongruent with this strategic game of reverse-hot-potato you suggest. History shows that dominant defenses can only be successful if they are able to be EFFICIENT with regards to scoring points. Which is what ME’s original position was about—offensive efficiency, rather than overall yards, ToP, etc. And efficiency means converting offensive drives into points. And NFL games are timed. It seems so basic, then, to understand why it’s important to SCORE QUICKLY to establish a lead, then try to protect that lead by NOT GIVING UP POINTS quickly. That way you have more points than the opponent before the time runs out.

Now obviously that’s pedantic, but it’s also true. The advantages to establishing an early lead (rather than bleeding out the clock the entire game) are numerous, but let’s just pick one— it eliminates your opponents “control the clock” strategies. If Drew & Co. score 5 TDs in the first quarter while holding the opponent to no points, then the 2nd half strategy for said opposing team looks very different. However, under your bizarre football model, it would be better to spend the entire first half with like 3 drives, only one of which results in a TD. Which you somehow liken to “throwing gas on a fire to extinguish it.” I just don’t get it—and I think you’re just trying to make arguments so that you can post more often than you already do.

by jful on Sep 9, 2009 1:08 PM CDT reply actions  

“And NFL games are timed. It seems so basic, then, to understand why it’s important to SCORE QUICKLY to establish a lead, then try to protect that lead by NOT GIVING UP POINTS quickly.”

You hit the nail on the head in your first sentence. GAMES are timed. DRIVES are not. Unless you’re up against the clock at the end of the second or fourth quarters, there is absolutely no reason to score QUICKLY. Score? Yes. QUICKLY? No.

“That way you have more points than the opponent before the time runs out.”

Outside of those end of the half situations, scoring quickly does NOT, in any way, shape or form, better your odds of having more points than your opponent before time runs out.

“The advantages to establishing an early lead (rather than bleeding out the clock the entire game) are numerous, but let’s just pick one— it eliminates your opponents "control the clock" strategies.”

a. If you’re talking about an “early lead” in general, it doesn nothing of the sort. A well-coached team is still going to stick to their game plan, regardless of the way you’re running your offense. You can also establish an “early lead” by moving down the field methodically, so I’m not sure how this point even begins to support scoring QUICKLY in the first place.

If you’re talking about a substantial lead, as in the example you provided:

“If Drew & Co. score 5 TDs in the first quarter while holding the opponent to no points, then the 2nd half strategy for said opposing team looks very different.”

(cont’d) again, the QUICKNESS in which those TDs were scored has absolutely nothing to do with the 35 pt lead. The reason you have a 5 TD lead is because your opponent isn’t answering your TDs. Be those QUICK scores or SLOW scores, be it due to inepitude on their part or dominance on your defense’s part, THEY’RE failing. Your OFFENSE is doing nothing to contribute to that failure.

Also, if those same 5 formidably crafted, quick strike TD drives that “Drew & Co.” put together in the first half were spread out over longer stretches of time — for example, 3 drives eating up much of the first half, 2 more bleeding most of the third quarter, etc., wouldn’t it alter your opponent’s 2nd half strategy EVEN MORESO? It’s the same 35 points on the scoreboard either way. Same 5 TD deficit, only now they have LESS time to match! What’s so hard to understand about this?

I’ve actually said the same thing quite a few times now and I promised Dave I wouldn’t beat dead horses, so consider that my lone rebuttal (to you) on this subject.

I will sneak this in there, though:

Offense is the opposite defense.

A defense’s primary goals are to prevent scores, to prevent the opponent from advancing the ball down the field and to get their offense back out on to the field as QUICKLY as possible.

Common sense would dictate that an offense’s goals are the exact OPPOSITE of that, correct? This would mean that their responsibility is to SCORE, to ADVANCE the ball down the field and to get their defense back out on to the field as __________ as possible.

Please feel free to fill in the blank. Is the opposite of QUICKLY … “quickly”? Hmm, I’m not sure. I’m going to go out on a limb and say it ISN’T the opposite. I’m also going to point out that there’s no mention of preventing anything “slowly” by the defense. In fact, the quinessential defensive appearance is over and done with in three plays, i.e., QUICKLY. Just the opposite of “slowly”, in case you were not aware.

So, why then would I want to AVOID the opposite on offense by doing things QUICKLY? Answer: I wouldn’t. All I want to do is ADVANCE the ball. And SCORE. No mention of a pace whatsoever, yet understood to be the OPPOSITE of “get our brethren unit back on the field QUICKLY”.

I’ll let you reason your way through the rest of that, since I’m just arguing “for the sake of it”.

"It feels like a tiny prick " -Reggie Bush

by coldpizza on Sep 9, 2009 2:17 PM CDT reply actions  

deregard the bold, it was itemized as b.

"It feels like a tiny prick " -Reggie Bush

by coldpizza on Sep 9, 2009 2:18 PM CDT reply actions  

Enough with the personal attacks, please. If you don’t want to discuss the topic, then don’t. If you don’t want to read or buy into my angles, then don’t. It’s that simple. I’m not here to be lectured any more than you are.

"It feels like a tiny prick " -Reggie Bush

by coldpizza on Sep 9, 2009 4:33 PM CDT up reply actions  

I will say that it has become quite obvious that the topic isn’t your point of contention. Therefore, I’m done going back and forth with you. I would appreciate if you do not confront me directly on a non-football topic again.

"It feels like a tiny prick " -Reggie Bush

by coldpizza on Sep 9, 2009 4:38 PM CDT up reply actions  

well now i feel like a tiny prick

you’re right—the topic really wasn’t my point of contention; in fact, i think i agree with you that longer, more drawn out scoring drives are ideal. regardless, rather than claim i just personally attacked you, i wish you had considered what i said about the pattern of behavior you’ve exhibited since you’ve joined—it wasn’t a lecture, and there’s no need to be a pariah about it, because it’s all stuff that’s within your control. you are the one who chooses to use the language you use—the way you respond and retort is completely within your control.

and it’s not an indictment on you as a person, especially because you do have very valuable information to share with this community. but i’m definitely not the only person to hold this opinion and out of mere respect for the other frequent visitors of this site, i would hope you’d somehow assimilate these criticisms so that we all can just get along. i admit i’m surprised that, while you’re so adamant to defend your (sometimes absurd) arguments about football, you offer no argument to defend your behavior or attitude when challenged. i can only assume that you saw some truth in what i said, because again it’s all in response to your actions (i’ll again reference my initial, very harmless and non-abrasive first post).

anyway, i’m not looking for a back-and-forth about this either—but i thought pointing out how YOUR actions/words are causing a lot of members to think of you less favorably might cause you to demonstrate some contrition. if that’s too lofty, maybe we can just avoid future conflicts. we’re all part of the who dat family, after all, so if you really need to release some douchebaggery on the world, do it to the atlanta fans.

by jful on Sep 11, 2009 8:19 AM CDT up reply actions  

Another angle to consider.

TDs are 6/7/8 pts while FGs are 3. Therefore a 12 play drive for 6pts would = 2 plays per point avg while a 12 play drive for 3pts would = 4 plays per point avg I will trade the us making tds while only giving up FGs on each drive. TOP wouldn’t matter a bit. But as you can see TDs vs FGs drastically changes the points per play avg.

by NOSFan4Life on Sep 9, 2009 7:38 PM CDT reply actions  

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